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    Class KaijuCastSensorAction

    Action to run a KaijuCastSensor.

    Inheritance
    System.Object
    KaijuSensorAction<KaijuCastSensor, GameObject>
    KaijuSensorMultipleAction<KaijuCastSensor, GameObject>
    KaijuSensorMultipleGameObjectAction<KaijuCastSensor>
    KaijuCastSensorAction
    Inherited Members
    KaijuSensorMultipleGameObjectAction<KaijuCastSensor>.GetIdeal(IEnumerable<GameObject>)
    KaijuSensorMultipleAction<KaijuCastSensor, GameObject>.nearest
    KaijuSensorMultipleAction<KaijuCastSensor, GameObject>.GetIdeal(IEnumerable<GameObject>)
    KaijuSensorAction<KaijuCastSensor, GameObject>.sensor
    KaijuSensorAction<KaijuCastSensor, GameObject>.observed
    KaijuSensorAction<KaijuCastSensor, GameObject>.OnStart()
    KaijuSensorAction<KaijuCastSensor, GameObject>.OnUpdate()
    KaijuSensorAction<KaijuCastSensor, GameObject>.OnEnd()
    KaijuSensorAction<KaijuCastSensor, GameObject>.ValidSensor()
    KaijuSensorAction<KaijuCastSensor, GameObject>.HandleSensor()
    Namespace: KaijuSolutions.Agents.Behavior.Sensors
    Syntax
    [Serializable]
    public class KaijuCastSensorAction : KaijuSensorMultipleGameObjectAction<KaijuCastSensor>

    Methods

    HandleSensor()

    OnUpdate is called each frame while the node is running.

    Declaration
    protected override Status HandleSensor()
    Returns
    Type Description
    Status

    The status of the node.

    Overrides
    KaijuSolutions.Agents.Behavior.Sensors.KaijuSensorAction<KaijuCastSensor, GameObject>.HandleSensor()
    In This Article
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