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    Class KaijuFleeMovement

    Flee steering behaviour.

    Inheritance
    System.Object
    KaijuMovement
    KaijuTargetMovement
    KaijuLeavingMovement
    KaijuFleeMovement
    KaijuEvadeMovement
    Inherited Members
    KaijuLeavingMovement.DefaultDistance
    KaijuLeavingMovement.Done()
    KaijuTargetMovement.Target
    KaijuTargetMovement.Target3
    KaijuTargetMovement.TargetTransform
    KaijuTargetMovement.TargetGameObject
    KaijuTargetMovement.TargetAgent
    KaijuTargetMovement.TargetComponent
    KaijuTargetMovement.Distance
    KaijuTargetMovement.CurrentDistance
    KaijuTargetMovement.CurrentDistance3
    KaijuTargetMovement.Initialize(KaijuAgent, Vector2, Single, Single)
    KaijuTargetMovement.Initialize(KaijuAgent, Vector3, Single, Single)
    KaijuTargetMovement.Initialize(KaijuAgent, GameObject, Single, Single)
    KaijuTargetMovement.Initialize(KaijuAgent, Component, Single, Single)
    KaijuTargetMovement.Reset()
    KaijuTargetMovement.Move(Vector2, Single)
    KaijuTargetMovement.EditorRenderVisualizations(Vector3)
    KaijuTargetMovement.RenderDistance(Vector3)
    KaijuMovement.DefaultWeight
    KaijuMovement.OnStarted
    KaijuMovement.OnStartedGlobal
    KaijuMovement.OnStopped
    KaijuMovement.OnStoppedGlobal
    KaijuMovement.OnPerformed
    KaijuMovement.OnPerformedGlobal
    KaijuMovement.Agent
    KaijuMovement.Weight
    KaijuMovement.Initialize(KaijuAgent, Single)
    KaijuMovement.Setup()
    KaijuMovement.Started()
    KaijuMovement.Stopped()
    KaijuMovement.Performed()
    KaijuMovement.Return()
    KaijuMovement.EditorVisualize(Vector3)
    Namespace: KaijuSolutions.Agents.Movement
    Syntax
    public class KaijuFleeMovement : KaijuLeavingMovement

    Constructors

    KaijuFleeMovement(KaijuAgent, Component, Single, Single)

    Create a flee movement.

    Declaration
    public KaijuFleeMovement(KaijuAgent agent, Component target, float distance = 20F, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    Component target

    The component to flee from.

    System.Single distance

    The distance from the target to consider this movement done.

    System.Single weight

    The weight of this KaijuMovement.

    KaijuFleeMovement(KaijuAgent, GameObject, Single, Single)

    Create a flee movement.

    Declaration
    public KaijuFleeMovement(KaijuAgent agent, GameObject target, float distance = 20F, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    GameObject target

    The GameObject to flee from.

    System.Single distance

    The distance from the target to consider this movement done.

    System.Single weight

    The weight of this KaijuMovement.

    KaijuFleeMovement(KaijuAgent, Vector2, Single, Single)

    Create a flee movement.

    Declaration
    public KaijuFleeMovement(KaijuAgent agent, Vector2 target, float distance = 20F, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    Vector2 target

    The position to flee from.

    System.Single distance

    The distance from the target to consider this movement done.

    System.Single weight

    The weight of this KaijuMovement.

    KaijuFleeMovement(KaijuAgent, Vector3, Single, Single)

    Create a flee movement.

    Declaration
    public KaijuFleeMovement(KaijuAgent agent, Vector3 target, float distance = 20F, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    Vector3 target

    The position to flee from.

    System.Single distance

    The distance from the target to consider this movement done.

    System.Single weight

    The weight of this KaijuMovement.

    Methods

    Calculate(Vector2, Single, Vector2, Single)

    Calculate the movement.

    Declaration
    protected override Vector2 Calculate(Vector2 position, float speed, Vector2 target, float delta)
    Parameters
    Type Name Description
    Vector2 position

    The KaijuAgent's current position.

    System.Single speed

    The KaijuAgent's maximum movement speed.

    Vector2 target

    The position to move in relation to.

    System.Single delta

    The time step.

    Returns
    Type Description
    Vector2

    The calculated move vector.

    Overrides
    KaijuTargetMovement.Calculate(Vector2, Single, Vector2, Single)

    EditorVisualizationColor()

    Get the color for visualizations.

    Declaration
    protected override Color EditorVisualizationColor()
    Returns
    Type Description
    Color

    The color for visualizations

    Overrides
    KaijuMovement.EditorVisualizationColor()

    Get(KaijuAgent, Component, Single, Single)

    Get a flee movement.

    Declaration
    public static KaijuFleeMovement Get(KaijuAgent agent, Component target, float distance = 20F, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this will be assigned to.

    Component target

    The target.

    System.Single distance

    At what distance from the target should the flee be considered successful.

    System.Single weight

    The weight of this KaijuMovement.

    Returns
    Type Description
    KaijuFleeMovement

    Get a flee movement for the KaijuAgent.

    Get(KaijuAgent, GameObject, Single, Single)

    Get a flee movement.

    Declaration
    public static KaijuFleeMovement Get(KaijuAgent agent, GameObject target, float distance = 20F, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this will be assigned to.

    GameObject target

    The target.

    System.Single distance

    At what distance from the target should the flee be considered successful.

    System.Single weight

    The weight of this KaijuMovement.

    Returns
    Type Description
    KaijuFleeMovement

    Get a flee movement for the KaijuAgent.

    Get(KaijuAgent, Vector2, Single, Single)

    Get a flee movement.

    Declaration
    public static KaijuFleeMovement Get(KaijuAgent agent, Vector2 target, float distance = 20F, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this will be assigned to.

    Vector2 target

    The target.

    System.Single distance

    At what distance from the target should the flee be considered successful.

    System.Single weight

    The weight of this KaijuMovement.

    Returns
    Type Description
    KaijuFleeMovement

    Get a KaijuWanderMovement for the KaijuAgent.

    Get(KaijuAgent, Vector3, Single, Single)

    Get a flee movement.

    Declaration
    public static KaijuFleeMovement Get(KaijuAgent agent, Vector3 target, float distance = 20F, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this will be assigned to.

    Vector3 target

    The target.

    System.Single distance

    At what distance from the target should the flee be considered successful.

    System.Single weight

    The weight of this KaijuMovement.

    Returns
    Type Description
    KaijuFleeMovement

    Get a flee movement for the KaijuAgent.

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