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    Class KaijuTargetMovement

    Base movement class for moving in relation to a single target.

    Inheritance
    System.Object
    KaijuMovement
    KaijuTargetMovement
    KaijuApproachingMovement
    KaijuLeavingMovement
    Inherited Members
    KaijuMovement.DefaultWeight
    KaijuMovement.OnStarted
    KaijuMovement.OnStartedGlobal
    KaijuMovement.OnStopped
    KaijuMovement.OnStoppedGlobal
    KaijuMovement.OnPerformed
    KaijuMovement.OnPerformedGlobal
    KaijuMovement.Agent
    KaijuMovement.Weight
    KaijuMovement.Initialize(KaijuAgent, Single)
    KaijuMovement.Setup()
    KaijuMovement.Started()
    KaijuMovement.Stopped()
    KaijuMovement.Performed()
    KaijuMovement.Return()
    KaijuMovement.EditorVisualize(Vector3)
    KaijuMovement.EditorVisualizationColor()
    Namespace: KaijuSolutions.Agents.Movement
    Syntax
    public abstract class KaijuTargetMovement : KaijuMovement

    Constructors

    KaijuTargetMovement(KaijuAgent, Component, Single, Single)

    Create the target movement for a component.

    Declaration
    protected KaijuTargetMovement(KaijuAgent agent, Component target, float distance, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    Component target

    The component to move in relation to.

    System.Single distance

    The distance to consider this move done.

    System.Single weight

    The weight of this KaijuMovement.

    KaijuTargetMovement(KaijuAgent, GameObject, Single, Single)

    Create the target movement for a GameObject.

    Declaration
    protected KaijuTargetMovement(KaijuAgent agent, GameObject target, float distance, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    GameObject target

    The GameObject to move in relation to.

    System.Single distance

    The distance to consider this move done.

    System.Single weight

    The weight of this KaijuMovement.

    KaijuTargetMovement(KaijuAgent, Vector2, Single, Single)

    Create the target movement for a Vector2.

    Declaration
    protected KaijuTargetMovement(KaijuAgent agent, Vector2 target, float distance, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    Vector2 target

    The vector to move in relation to.

    System.Single distance

    The distance to consider this move done.

    System.Single weight

    The weight of this KaijuMovement.

    KaijuTargetMovement(KaijuAgent, Vector3, Single, Single)

    Create the target movement for a Vector3.

    Declaration
    protected KaijuTargetMovement(KaijuAgent agent, Vector3 target, float distance, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    Vector3 target

    The vector to move in relation to.

    System.Single distance

    The distance to consider this move done.

    System.Single weight

    The weight of this KaijuMovement.

    Properties

    CurrentDistance

    The current distance between the KaijuAgent and the target.

    Declaration
    public float CurrentDistance { get; }
    Property Value
    Type Description
    System.Single

    CurrentDistance3

    The current distance between the KaijuAgent and the target across all axes.

    Declaration
    public float CurrentDistance3 { get; }
    Property Value
    Type Description
    System.Single

    Distance

    The distance at which we can consider this behaviour done.

    Declaration
    public float Distance { get; set; }
    Property Value
    Type Description
    System.Single

    Target

    The position to move in relation to.

    Declaration
    public Vector2 Target { get; set; }
    Property Value
    Type Description
    Vector2

    Target3

    The position to move in relation to.

    Declaration
    public Vector3 Target3 { get; set; }
    Property Value
    Type Description
    Vector3

    TargetAgent

    The KaijuAgent to move in relation to.

    Declaration
    public KaijuAgent TargetAgent { get; set; }
    Property Value
    Type Description
    KaijuAgent

    TargetComponent

    The component to move in relation to.

    Declaration
    public Component TargetComponent { set; }
    Property Value
    Type Description
    Component

    TargetGameObject

    The GameObject to move in relation to.

    Declaration
    public GameObject TargetGameObject { get; set; }
    Property Value
    Type Description
    GameObject

    TargetTransform

    The transform to move in relation to.

    Declaration
    public Transform TargetTransform { get; set; }
    Property Value
    Type Description
    Transform

    Methods

    Calculate(Vector2, Single, Vector2, Single)

    Calculate the movement.

    Declaration
    protected abstract Vector2 Calculate(Vector2 position, float speed, Vector2 target, float delta)
    Parameters
    Type Name Description
    Vector2 position

    The KaijuAgent's current position.

    System.Single speed

    The KaijuAgent's maximum movement speed.

    Vector2 target

    The position to move in relation to.

    System.Single delta

    The time step.

    Returns
    Type Description
    Vector2

    The calculated move vector.

    Done()

    Determine if the KaijuMovement is done or not.

    Declaration
    public override bool Done()
    Returns
    Type Description
    System.Boolean

    If the KaijuMovement is done or not.

    Overrides
    KaijuMovement.Done()

    EditorRenderVisualizations(Vector3)

    Render the visualization of the KaijuMovement. The position of the Agent.

    Declaration
    protected override void EditorRenderVisualizations(Vector3 position)
    Parameters
    Type Name Description
    Vector3 position
    Overrides
    KaijuMovement.EditorRenderVisualizations(Vector3)

    Initialize(KaijuAgent, Component, Single, Single)

    Initialize the KaijuMovement.

    Declaration
    public void Initialize(KaijuAgent agent, Component target, float distance, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    Component target

    The component to move in relation to.

    System.Single distance

    The distance to consider this move done.

    System.Single weight

    The weight of this KaijuMovement.

    Initialize(KaijuAgent, GameObject, Single, Single)

    Initialize the KaijuMovement.

    Declaration
    public void Initialize(KaijuAgent agent, GameObject target, float distance, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    GameObject target

    The GameObject to move in relation to.

    System.Single distance

    The distance to consider this move done.

    System.Single weight

    The weight of this KaijuMovement.

    Initialize(KaijuAgent, Vector2, Single, Single)

    Initialize the KaijuMovement.

    Declaration
    public void Initialize(KaijuAgent agent, Vector2 target, float distance, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    Vector2 target

    The vector to move in relation to.

    System.Single distance

    The distance to consider this move done.

    System.Single weight

    The weight of this KaijuMovement.

    Initialize(KaijuAgent, Vector3, Single, Single)

    Initialize the KaijuMovement.

    Declaration
    public void Initialize(KaijuAgent agent, Vector3 target, float distance, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    Vector3 target

    The vector to move in relation to.

    System.Single distance

    The distance to consider this move done.

    System.Single weight

    The weight of this KaijuMovement.

    Move(Vector2, Single)

    Get the KaijuMovement.

    Declaration
    public override Vector2 Move(Vector2 position, float delta)
    Parameters
    Type Name Description
    Vector2 position

    The position of the Agent.

    System.Single delta

    The time step.

    Returns
    Type Description
    Vector2

    The calculated move vector.

    Overrides
    KaijuMovement.Move(Vector2, Single)

    RenderDistance(Vector3)

    Render the distance visualization.

    Declaration
    protected void RenderDistance(Vector3 target)
    Parameters
    Type Name Description
    Vector3 target

    The target position.

    Reset()

    Perform any needed reset operations.

    Declaration
    protected override void Reset()
    Overrides
    KaijuMovement.Reset()

    Operators

    Implicit(KaijuTargetMovement to GameObject)

    Implicit conversion to a GameObject from the target.

    Declaration
    public static implicit operator GameObject(KaijuTargetMovement t)
    Parameters
    Type Name Description
    KaijuTargetMovement t

    The target movement.

    Returns
    Type Description
    GameObject

    The target GameObject.

    Implicit(KaijuTargetMovement to KaijuAgent)

    Implicit conversion to a KaijuAgent from the target.

    Declaration
    public static implicit operator KaijuAgent(KaijuTargetMovement t)
    Parameters
    Type Name Description
    KaijuTargetMovement t

    The target movement.

    Returns
    Type Description
    KaijuAgent

    The target KaijuAgent from the target.

    Implicit(KaijuTargetMovement to Nullable<Vector2>)

    Implicit conversion to a nullable Vector2 from the target.

    Declaration
    public static implicit operator Vector2? (KaijuTargetMovement t)
    Parameters
    Type Name Description
    KaijuTargetMovement t

    The target movement.

    Returns
    Type Description
    System.Nullable<Vector2>

    The target.

    Implicit(KaijuTargetMovement to Nullable<Vector3>)

    Implicit conversion to a nullable Vector3 from the target.

    Declaration
    public static implicit operator Vector3? (KaijuTargetMovement t)
    Parameters
    Type Name Description
    KaijuTargetMovement t

    The target movement.

    Returns
    Type Description
    System.Nullable<Vector3>

    The target.

    Implicit(KaijuTargetMovement to Transform)

    Implicit conversion to a transform from the target.

    Declaration
    public static implicit operator Transform(KaijuTargetMovement t)
    Parameters
    Type Name Description
    KaijuTargetMovement t

    The target movement.

    Returns
    Type Description
    Transform

    The target transform.

    Implicit(KaijuTargetMovement to Vector2)

    Implicit conversion to a Vector2 from the target.

    Declaration
    public static implicit operator Vector2(KaijuTargetMovement t)
    Parameters
    Type Name Description
    KaijuTargetMovement t

    The target movement.

    Returns
    Type Description
    Vector2

    The target.

    Implicit(KaijuTargetMovement to Vector3)

    Implicit conversion to a Vector3 from the target.

    Declaration
    public static implicit operator Vector3(KaijuTargetMovement t)
    Parameters
    Type Name Description
    KaijuTargetMovement t

    The target movement.

    Returns
    Type Description
    Vector3

    The target.

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