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    Class KaijuVisionSensorAction<T, T0>

    Action to sense with a KaijuVisionSensor<T> which could have multiple readings of components.

    Inheritance
    System.Object
    KaijuSensorAction<T, T0>
    KaijuSensorMultipleAction<T, T0>
    KaijuSensorMultipleComponentAction<T, T0>
    KaijuVisionSensorAction<T, T0>
    KaijuAgentsVisionSensorAction
    KaijuEverythingVisionSensorAction
    Inherited Members
    KaijuSensorMultipleComponentAction<T, T0>.GetIdeal(IEnumerable<T0>)
    KaijuSensorMultipleAction<T, T0>.nearest
    KaijuSensorMultipleAction<T, T0>.GetIdeal(IEnumerable<T0>)
    KaijuSensorAction<T, T0>.sensor
    KaijuSensorAction<T, T0>.observed
    KaijuSensorAction<T, T0>.OnStart()
    KaijuSensorAction<T, T0>.OnUpdate()
    KaijuSensorAction<T, T0>.OnEnd()
    KaijuSensorAction<T, T0>.ValidSensor()
    KaijuSensorAction<T, T0>.HandleSensor()
    Namespace: KaijuSolutions.Agents.Behavior.Sensors
    Syntax
    [Serializable]
    public abstract class KaijuVisionSensorAction<T, T0> : KaijuSensorMultipleComponentAction<T, T0> where T : KaijuVisionSensor<T0> where T0 : Component
    Type Parameters
    Name Description
    T

    The type of KaijuVisionSensor<T>

    T0

    The type of component this is for.

    Methods

    HandleSensor()

    OnUpdate is called each frame while the node is running.

    Declaration
    protected override Status HandleSensor()
    Returns
    Type Description
    Status

    The status of the node.

    Overrides
    KaijuSolutions.Agents.Behavior.Sensors.KaijuSensorAction<T, T0>.HandleSensor()
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