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    Class KaijuVisionSensor<T>

    KaijuSensor to allow for visual detection of a component type.

    Inheritance
    System.Object
    KaijuBehaviour
    KaijuSensor
    KaijuVisionSensor<T>
    KaijuAgentsVisionSensor
    KaijuEverythingVisionSensor
    Inherited Members
    KaijuSensor.OnSense
    KaijuSensor.OnSenseGlobal
    KaijuSensor.OnEnabled
    KaijuSensor.OnEnabledGlobal
    KaijuSensor.OnDisabled
    KaijuSensor.OnDisabledGlobal
    KaijuSensor.automatic
    KaijuSensor.Agent
    KaijuSensor.Sense()
    KaijuBehaviour.OnPreSetPosition
    KaijuBehaviour.OnPreSetPositionGlobal
    KaijuBehaviour.OnSetPosition
    KaijuBehaviour.OnSetPositionGlobal
    KaijuBehaviour.OnPreSetOrientation
    KaijuBehaviour.OnPreSetOrientationGlobal
    KaijuBehaviour.OnSetOrientation
    KaijuBehaviour.OnSetOrientationGlobal
    KaijuBehaviour.OnPreSetScale
    KaijuBehaviour.OnPreSetScaleGlobal
    KaijuBehaviour.OnSetScale
    KaijuBehaviour.OnSetScaleGlobal
    KaijuBehaviour.Position
    KaijuBehaviour.Position3
    KaijuBehaviour.LocalPosition
    KaijuBehaviour.LocalPosition3
    KaijuBehaviour.X
    KaijuBehaviour.LocalX
    KaijuBehaviour.Y
    KaijuBehaviour.LocalY
    KaijuBehaviour.Z
    KaijuBehaviour.LocalZ
    KaijuBehaviour.Orientation
    KaijuBehaviour.LocalOrientation
    KaijuBehaviour.OrientationAngles
    KaijuBehaviour.LocalOrientationAngles
    KaijuBehaviour.OrientationQuaternion
    KaijuBehaviour.LocalOrientationQuaternion
    KaijuBehaviour.OrientationX
    KaijuBehaviour.LocalOrientationX
    KaijuBehaviour.OrientationY
    KaijuBehaviour.LocalOrientationY
    KaijuBehaviour.OrientationZ
    KaijuBehaviour.LocalOrientationZ
    KaijuBehaviour.OrientationQuaternionX
    KaijuBehaviour.LocalOrientationQuaternionX
    KaijuBehaviour.OrientationQuaternionY
    KaijuBehaviour.LocalOrientationQuaternionY
    KaijuBehaviour.OrientationQuaternionZ
    KaijuBehaviour.LocalOrientationQuaternionZ
    KaijuBehaviour.OrientationQuaternionW
    KaijuBehaviour.LocalOrientationQuaternionW
    KaijuBehaviour.LocalScale
    KaijuBehaviour.LocalScaleX
    KaijuBehaviour.LocalScaleY
    KaijuBehaviour.LocalScaleZ
    KaijuBehaviour.GlobalScale
    KaijuBehaviour.GlobalScaleX
    KaijuBehaviour.GlobalScaleY
    KaijuBehaviour.GlobalScaleZ
    KaijuBehaviour.LocalToWorld
    KaijuBehaviour.WorldToLocal
    KaijuBehaviour.Forward
    KaijuBehaviour.Forward3
    KaijuBehaviour.Backwards
    KaijuBehaviour.Up
    KaijuBehaviour.Down
    KaijuBehaviour.Right
    KaijuBehaviour.Left
    KaijuBehaviour.Parent
    KaijuBehaviour.Root
    KaijuBehaviour.ChildCount
    KaijuBehaviour.HasChanged
    KaijuBehaviour.HierarchyCount
    KaijuBehaviour.HierarchyCapacity
    KaijuBehaviour.Layer
    KaijuBehaviour.ComponentCount
    KaijuBehaviour.ActiveInHierarchy
    KaijuBehaviour.ActiveSelf
    KaijuBehaviour.IsStatic
    KaijuBehaviour.Scene
    Namespace: KaijuSolutions.Agents.Sensors
    Syntax
    public abstract class KaijuVisionSensor<T> : KaijuSensor where T : Component
    Type Parameters
    Name Description
    T

    The type of component.

    Fields

    editorColor

    The visualizations color in the editor.

    Declaration
    public Color editorColor
    Field Value
    Type Description
    Color

    editorFromAgent

    If the visualizations in the editor for the line-of-sight checks should come from the Agent's position or from the KaijuSensor's position. The range and view arc are always drawn from the Agent's Y height and the KaijuSensor's X and Z positions.

    Declaration
    public bool editorFromAgent
    Field Value
    Type Description
    System.Boolean

    lineOfSight

    If line-of-sight checks should be made for the vision. Turning off line-of-sight checks will return items within the view arc based on the angle and distance.

    Declaration
    public bool lineOfSight
    Field Value
    Type Description
    System.Boolean

    mask

    What layers to collide with on the line-of-sight checks.

    Declaration
    public LayerMask mask
    Field Value
    Type Description
    LayerMask

    Observables

    The objects which this can detect.

    Declaration
    public IEnumerable<T> Observables
    Field Value
    Type Description
    System.Collections.Generic.IEnumerable<T>

    offset

    Any vertical offset to add to the line-of-sight checks. This can be useful if you for instance have targets which are a few units high but their origins are at their bases.

    Declaration
    public float offset
    Field Value
    Type Description
    System.Single

    triggers

    How line-of-sight checks should handle hitting triggers.

    Declaration
    public QueryTriggerInteraction triggers
    Field Value
    Type Description
    QueryTriggerInteraction

    Properties

    Angle

    What angle the vision detection should cover.

    Declaration
    public float Angle { get; set; }
    Property Value
    Type Description
    System.Single

    Distance

    How far vision can extend.

    Declaration
    public float Distance { get; set; }
    Property Value
    Type Description
    System.Single

    Observed

    All observed items.

    Declaration
    public IReadOnlyCollection<T> Observed { get; }
    Property Value
    Type Description
    System.Collections.Generic.IReadOnlyCollection<T>

    ObservedCount

    The number of observed items.

    Declaration
    public int ObservedCount { get; }
    Property Value
    Type Description
    System.Int32

    Radius

    The radius of the line-of-sight checks.

    Declaration
    public float Radius { get; set; }
    Property Value
    Type Description
    System.Single

    Methods

    Cleanup()

    Perform any needed resetting of the KaijuSensor.

    Declaration
    protected override void Cleanup()
    Overrides
    KaijuSensor.Cleanup()

    DefaultObservables()

    If there are no explicitly defined observable objects, define how to query for default observables.

    Declaration
    protected virtual IEnumerable<T> DefaultObservables()
    Returns
    Type Description
    System.Collections.Generic.IEnumerable<T>

    All active instances.

    EditorVisualize(Vector3)

    Allow for visualizing in the editor. The position of the Agent.

    Declaration
    public override void EditorVisualize(Vector3 position)
    Parameters
    Type Name Description
    Vector3 position
    Overrides
    KaijuSensor.EditorVisualize(Vector3)

    Run()

    Run the KaijuSensor.

    Declaration
    protected override void Run()
    Overrides
    KaijuSensor.Run()

    Operators

    Implicit(GameObject to KaijuVisionSensor<T>)

    Implicit conversion from a GameObject.

    Declaration
    public static implicit operator KaijuVisionSensor<T>(GameObject o)
    Parameters
    Type Name Description
    GameObject o

    The GameObject.

    Returns
    Type Description
    KaijuVisionSensor<T>

    The KaijuVisionSensor<T> attached to the GameObject if there was one.

    Implicit(KaijuVisionSensor<T> to KaijuAgent)

    Implicit conversion to a KaijuAgent.

    Declaration
    public static implicit operator KaijuAgent(KaijuVisionSensor<T> s)
    Parameters
    Type Name Description
    KaijuVisionSensor<T> s

    The KaijuVisionSensor<T>.

    Returns
    Type Description
    KaijuAgent

    The KaijuAgent attached to the KaijuVisionSensor<T> if there was one.

    Implicit(Transform to KaijuVisionSensor<T>)

    Implicit conversion from a transform.

    Declaration
    public static implicit operator KaijuVisionSensor<T>(Transform t)
    Parameters
    Type Name Description
    Transform t

    The transform.

    Returns
    Type Description
    KaijuVisionSensor<T>

    The KaijuVisionSensor<T> attached to the transform if there was one.

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