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    Class KaijuObstacleAvoidanceMovement

    Obstacle avoidance steering behaviour.

    Inheritance
    System.Object
    KaijuMovement
    KaijuObstacleAvoidanceMovement
    Inherited Members
    KaijuMovement.DefaultWeight
    KaijuMovement.OnStarted
    KaijuMovement.OnStartedGlobal
    KaijuMovement.OnStopped
    KaijuMovement.OnStoppedGlobal
    KaijuMovement.OnPerformed
    KaijuMovement.OnPerformedGlobal
    KaijuMovement.Agent
    KaijuMovement.Weight
    KaijuMovement.Initialize(KaijuAgent, Single)
    KaijuMovement.Setup()
    KaijuMovement.Started()
    KaijuMovement.Stopped()
    KaijuMovement.Performed()
    KaijuMovement.Done()
    KaijuMovement.Return()
    KaijuMovement.EditorVisualize(Vector3)
    Namespace: KaijuSolutions.Agents.Movement
    Syntax
    public class KaijuObstacleAvoidanceMovement : KaijuMovement

    Constructors

    KaijuObstacleAvoidanceMovement(KaijuAgent, Single, Single, Single, Single, Single, Single, Single)

    Create an obstacle avoidance movement.

    Declaration
    public KaijuObstacleAvoidanceMovement(KaijuAgent agent, float avoidance = 2F, float distance = 5F, float sideDistance = 5F, float angle = 15F, float height = 1F, float horizontal = 0F, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    System.Single avoidance

    The distance from a wall the KaijuAgent should maintain.

    System.Single distance

    The distance for rays.

    System.Single sideDistance

    The distance of the side rays. Zero or less will use the Distance.

    System.Single angle

    The angle for side rays.

    System.Single height

    The height offset for the rays.

    System.Single horizontal

    The horizontal shift for the side rays.

    System.Single weight

    The weight of this KaijuMovement.

    Fields

    Angle

    The angle for rays.

    Declaration
    public float Angle
    Field Value
    Type Description
    System.Single

    DefaultAngle

    The default Angle for KaijuObstacleAvoidanceMovements.

    Declaration
    public const float DefaultAngle = 15F
    Field Value
    Type Description
    System.Single

    DefaultAvoidance

    The default Avoidance for KaijuObstacleAvoidanceMovements.

    Declaration
    public const float DefaultAvoidance = 2F
    Field Value
    Type Description
    System.Single

    DefaultDistance

    The default Distance for KaijuObstacleAvoidanceMovements.

    Declaration
    public const float DefaultDistance = 5F
    Field Value
    Type Description
    System.Single

    DefaultHeight

    The default Height for KaijuObstacleAvoidanceMovements.

    Declaration
    public const float DefaultHeight = 1F
    Field Value
    Type Description
    System.Single

    DefaultHorizontal

    The default Horizontal for KaijuObstacleAvoidanceMovements.

    Declaration
    public const float DefaultHorizontal = 0F
    Field Value
    Type Description
    System.Single

    DefaultSideDistance

    The default SideDistance for KaijuObstacleAvoidanceMovements.

    Declaration
    public const float DefaultSideDistance = 0F
    Field Value
    Type Description
    System.Single

    Height

    The height offset for the rays.

    Declaration
    public float Height
    Field Value
    Type Description
    System.Single

    Horizontal

    The horizontal shift for the side rays.

    Declaration
    public float Horizontal
    Field Value
    Type Description
    System.Single

    Mask

    While layers the rays should hit.

    Declaration
    public LayerMask Mask
    Field Value
    Type Description
    LayerMask

    Properties

    Avoidance

    The distance from a wall the KaijuAgent should maintain.

    Declaration
    public float Avoidance { get; set; }
    Property Value
    Type Description
    System.Single

    Distance

    The distance for rays.

    Declaration
    public float Distance { get; set; }
    Property Value
    Type Description
    System.Single

    Hits

    The points hit by the rays.

    Declaration
    public IReadOnlyList<RaycastHit> Hits { get; }
    Property Value
    Type Description
    System.Collections.Generic.IReadOnlyList<RaycastHit>

    Misses

    All points which were checked to hit but misses.

    Declaration
    public IReadOnlyList<Vector3> Misses { get; }
    Property Value
    Type Description
    System.Collections.Generic.IReadOnlyList<Vector3>

    SideDistance

    The distance of the side rays. Zero or less will use the Distance.

    Declaration
    public float SideDistance { get; set; }
    Property Value
    Type Description
    System.Single

    Methods

    EditorRenderVisualizations(Vector3)

    Render the visualization of the KaijuMovement. The position of the Agent.

    Declaration
    protected override void EditorRenderVisualizations(Vector3 position)
    Parameters
    Type Name Description
    Vector3 position
    Overrides
    KaijuMovement.EditorRenderVisualizations(Vector3)

    EditorVisualizationColor()

    Get the color for visualizations.

    Declaration
    protected override Color EditorVisualizationColor()
    Returns
    Type Description
    Color

    The color for visualizations

    Overrides
    KaijuMovement.EditorVisualizationColor()

    Get(KaijuAgent, Single, Single, Single, Single, Single, Single, Single)

    Get an obstacle avoidance movement.

    Declaration
    public static KaijuObstacleAvoidanceMovement Get(KaijuAgent agent, float avoidance = 2F, float distance = 5F, float sideDistance = 5F, float angle = 15F, float height = 1F, float horizontal = 0F, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    System.Single avoidance

    The distance from a wall the KaijuAgent should maintain.

    System.Single distance

    The distance for rays.

    System.Single sideDistance

    The distance of the side rays. Zero or less will use the Distance.

    System.Single angle

    The angle for side rays.

    System.Single height

    The height offset for the rays.

    System.Single horizontal

    The horizontal shift for the side rays.

    System.Single weight

    The weight of this KaijuMovement.

    Returns
    Type Description
    KaijuObstacleAvoidanceMovement

    Get an obstacle avoidance movement for the KaijuAgent.

    Initialize(KaijuAgent, Single, Single, Single, Single, Single, Single, Single)

    Initialize the KaijuMovement.

    Declaration
    protected void Initialize(KaijuAgent agent, float avoidance = 2F, float distance = 5F, float sideDistance = 5F, float angle = 15F, float height = 1F, float horizontal = 0F, float weight = 1F)
    Parameters
    Type Name Description
    KaijuAgent agent

    The KaijuAgent this is assigned to.

    System.Single avoidance

    The distance from a wall the KaijuAgent should maintain.

    System.Single distance

    The distance for rays.

    System.Single sideDistance

    The distance of the side rays. Zero or less will use the Distance.

    System.Single angle

    The angle for side rays.

    System.Single height

    The height offset for the rays.

    System.Single horizontal

    The horizontal shift for the side rays.

    System.Single weight

    The weight of this KaijuMovement.

    Move(Vector2, Single)

    Get the KaijuMovement.

    Declaration
    public override Vector2 Move(Vector2 position, float delta)
    Parameters
    Type Name Description
    Vector2 position

    The position of the Agent.

    System.Single delta

    The time step.

    Returns
    Type Description
    Vector2

    The calculated move vector.

    Overrides
    KaijuMovement.Move(Vector2, Single)

    Reset()

    Perform any needed reset operations.

    Declaration
    protected override void Reset()
    Overrides
    KaijuMovement.Reset()
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